Ivan Polyakov
2 years ago
2 changed files with 418 additions and 0 deletions
@ -0,0 +1,417 @@
@@ -0,0 +1,417 @@
|
||||
################################# |
||||
# Shadows # |
||||
################################# |
||||
|
||||
|
||||
# Enabled client-side shadows on windows. Note desktop windows |
||||
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, |
||||
# unless explicitly requested using the wintypes option. |
||||
# |
||||
# shadow = false |
||||
shadow = true; |
||||
|
||||
# The blur radius for shadows, in pixels. (defaults to 12) |
||||
# shadow-radius = 12 |
||||
shadow-radius = 7; |
||||
|
||||
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) |
||||
# shadow-opacity = .75 |
||||
|
||||
# The left offset for shadows, in pixels. (defaults to -15) |
||||
# shadow-offset-x = -15 |
||||
shadow-offset-x = -7; |
||||
|
||||
# The top offset for shadows, in pixels. (defaults to -15) |
||||
# shadow-offset-y = -15 |
||||
shadow-offset-y = -7; |
||||
|
||||
# Red color value of shadow (0.0 - 1.0, defaults to 0). |
||||
# shadow-red = 0 |
||||
|
||||
# Green color value of shadow (0.0 - 1.0, defaults to 0). |
||||
# shadow-green = 0 |
||||
|
||||
# Blue color value of shadow (0.0 - 1.0, defaults to 0). |
||||
# shadow-blue = 0 |
||||
|
||||
# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) |
||||
# shadow-color = "#000000" |
||||
|
||||
# Specify a list of conditions of windows that should have no shadow. |
||||
# |
||||
# examples: |
||||
# shadow-exclude = "n:e:Notification"; |
||||
# |
||||
# shadow-exclude = [] |
||||
shadow-exclude = [ |
||||
"name = 'Notification'", |
||||
"class_g = 'Conky'", |
||||
"class_g ?= 'Notify-osd'", |
||||
"class_g = 'Cairo-clock'", |
||||
"_GTK_FRAME_EXTENTS@:c" |
||||
]; |
||||
|
||||
# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. |
||||
# clip-shadow-above = [] |
||||
|
||||
# Specify a X geometry that describes the region in which shadow should not |
||||
# be painted in, such as a dock window region. Use |
||||
# shadow-exclude-reg = "x10+0+0" |
||||
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. |
||||
# |
||||
# shadow-exclude-reg = "" |
||||
|
||||
# Crop shadow of a window fully on a particular Xinerama screen to the screen. |
||||
# xinerama-shadow-crop = false |
||||
|
||||
|
||||
################################# |
||||
# Fading # |
||||
################################# |
||||
|
||||
|
||||
# Fade windows in/out when opening/closing and when opacity changes, |
||||
# unless no-fading-openclose is used. |
||||
# fading = false |
||||
fading = true; |
||||
|
||||
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) |
||||
# fade-in-step = 0.028 |
||||
fade-in-step = 0.1; |
||||
|
||||
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) |
||||
# fade-out-step = 0.03 |
||||
fade-out-step = 0.1; |
||||
|
||||
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) |
||||
# fade-delta = 10 |
||||
|
||||
# Specify a list of conditions of windows that should not be faded. |
||||
# fade-exclude = [] |
||||
|
||||
# Do not fade on window open/close. |
||||
# no-fading-openclose = false |
||||
|
||||
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. |
||||
# no-fading-destroyed-argb = false |
||||
|
||||
|
||||
################################# |
||||
# Transparency / Opacity # |
||||
################################# |
||||
|
||||
|
||||
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) |
||||
# inactive-opacity = 1 |
||||
inactive-opacity = 0.8; |
||||
|
||||
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) |
||||
# frame-opacity = 1.0 |
||||
frame-opacity = 1.0; |
||||
|
||||
# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. |
||||
# inactive-opacity-override = true |
||||
inactive-opacity-override = false; |
||||
|
||||
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) |
||||
active-opacity = 1.0; |
||||
|
||||
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) |
||||
# inactive-dim = 0.0 |
||||
|
||||
# Specify a list of conditions of windows that should never be considered focused. |
||||
# focus-exclude = [] |
||||
focus-exclude = [ "class_g = 'Cairo-clock'" ]; |
||||
|
||||
# Use fixed inactive dim value, instead of adjusting according to window opacity. |
||||
# inactive-dim-fixed = 1.0 |
||||
|
||||
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, |
||||
# like `50:name *= "Firefox"`. picom-trans is recommended over this. |
||||
# Note we don't make any guarantee about possible conflicts with other |
||||
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. |
||||
# example: |
||||
# opacity-rule = [ "80:class_g = 'URxvt'" ]; |
||||
# |
||||
# opacity-rule = [] |
||||
|
||||
|
||||
################################# |
||||
# Corners # |
||||
################################# |
||||
|
||||
# Sets the radius of rounded window corners. When > 0, the compositor will |
||||
# round the corners of windows. Does not interact well with |
||||
# `transparent-clipping`. |
||||
corner-radius = 10 |
||||
|
||||
# Exclude conditions for rounded corners. |
||||
rounded-corners-exclude = [ |
||||
"window_type = 'dock'", |
||||
"window_type = 'desktop'" |
||||
]; |
||||
|
||||
|
||||
################################# |
||||
# Background-Blurring # |
||||
################################# |
||||
|
||||
|
||||
# Parameters for background blurring, see the *BLUR* section for more information. |
||||
# blur-method = |
||||
# blur-size = 12 |
||||
# |
||||
# blur-deviation = false |
||||
# |
||||
# blur-strength = 5 |
||||
|
||||
# Blur background of semi-transparent / ARGB windows. |
||||
# Bad in performance, with driver-dependent behavior. |
||||
# The name of the switch may change without prior notifications. |
||||
# |
||||
# blur-background = false |
||||
|
||||
# Blur background of windows when the window frame is not opaque. |
||||
# Implies: |
||||
# blur-background |
||||
# Bad in performance, with driver-dependent behavior. The name may change. |
||||
# |
||||
# blur-background-frame = false |
||||
|
||||
|
||||
# Use fixed blur strength rather than adjusting according to window opacity. |
||||
# blur-background-fixed = false |
||||
|
||||
|
||||
# Specify the blur convolution kernel, with the following format: |
||||
# example: |
||||
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; |
||||
# |
||||
# blur-kern = "" |
||||
blur-kern = "3x3box"; |
||||
|
||||
|
||||
# Exclude conditions for background blur. |
||||
# blur-background-exclude = [] |
||||
blur-background-exclude = [ |
||||
"window_type = 'dock'", |
||||
"window_type = 'desktop'", |
||||
"_GTK_FRAME_EXTENTS@:c" |
||||
]; |
||||
|
||||
################################# |
||||
# General Settings # |
||||
################################# |
||||
|
||||
# Enable remote control via D-Bus. See the man page for more details. |
||||
# dbus = true |
||||
|
||||
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. |
||||
# daemon = false |
||||
|
||||
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. |
||||
# `xrender` is the default one. |
||||
# |
||||
# backend = "glx" |
||||
backend = "xrender"; |
||||
|
||||
# Enable/disable VSync. |
||||
# vsync = false |
||||
vsync = true; |
||||
|
||||
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details. |
||||
# dbus = false |
||||
|
||||
# Try to detect WM windows (a non-override-redirect window with no |
||||
# child that has 'WM_STATE') and mark them as active. |
||||
# |
||||
# mark-wmwin-focused = false |
||||
mark-wmwin-focused = true; |
||||
|
||||
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. |
||||
# mark-ovredir-focused = false |
||||
mark-ovredir-focused = true; |
||||
|
||||
# Try to detect windows with rounded corners and don't consider them |
||||
# shaped windows. The accuracy is not very high, unfortunately. |
||||
# |
||||
# detect-rounded-corners = false |
||||
detect-rounded-corners = true; |
||||
|
||||
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers |
||||
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. |
||||
# |
||||
# detect-client-opacity = false |
||||
detect-client-opacity = true; |
||||
|
||||
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, |
||||
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, |
||||
# provided that the WM supports it. |
||||
# |
||||
# use-ewmh-active-win = false |
||||
|
||||
# Unredirect all windows if a full-screen opaque window is detected, |
||||
# to maximize performance for full-screen windows. Known to cause flickering |
||||
# when redirecting/unredirecting windows. |
||||
# |
||||
# unredir-if-possible = false |
||||
|
||||
# Delay before unredirecting the window, in milliseconds. Defaults to 0. |
||||
# unredir-if-possible-delay = 0 |
||||
|
||||
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. |
||||
# unredir-if-possible-exclude = [] |
||||
|
||||
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows |
||||
# in the same group focused at the same time. |
||||
# |
||||
# detect-transient = false |
||||
detect-transient = true; |
||||
|
||||
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same |
||||
# group focused at the same time. This usually means windows from the same application |
||||
# will be considered focused or unfocused at the same time. |
||||
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. |
||||
# |
||||
# detect-client-leader = false |
||||
|
||||
# Resize damaged region by a specific number of pixels. |
||||
# A positive value enlarges it while a negative one shrinks it. |
||||
# If the value is positive, those additional pixels will not be actually painted |
||||
# to screen, only used in blur calculation, and such. (Due to technical limitations, |
||||
# with use-damage, those pixels will still be incorrectly painted to screen.) |
||||
# Primarily used to fix the line corruption issues of blur, |
||||
# in which case you should use the blur radius value here |
||||
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, |
||||
# with a 5x5 one you use `--resize-damage 2`, and so on). |
||||
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. |
||||
# |
||||
# resize-damage = 1 |
||||
|
||||
# Specify a list of conditions of windows that should be painted with inverted color. |
||||
# Resource-hogging, and is not well tested. |
||||
# |
||||
# invert-color-include = [] |
||||
|
||||
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. |
||||
# Might cause incorrect opacity when rendering transparent content (but never |
||||
# practically happened) and may not work with blur-background. |
||||
# My tests show a 15% performance boost. Recommended. |
||||
# |
||||
# glx-no-stencil = false |
||||
|
||||
# GLX backend: Avoid rebinding pixmap on window damage. |
||||
# Probably could improve performance on rapid window content changes, |
||||
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). |
||||
# Recommended if it works. |
||||
# |
||||
# glx-no-rebind-pixmap = false |
||||
|
||||
# Disable the use of damage information. |
||||
# This cause the whole screen to be redrawn everytime, instead of the part of the screen |
||||
# has actually changed. Potentially degrades the performance, but might fix some artifacts. |
||||
# The opposing option is use-damage |
||||
# |
||||
# no-use-damage = false |
||||
use-damage = true; |
||||
|
||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw |
||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers |
||||
# with GLX backend for some users. |
||||
# |
||||
# xrender-sync-fence = false |
||||
|
||||
# GLX backend: Use specified GLSL fragment shader for rendering window contents. |
||||
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` |
||||
# in the source tree for examples. |
||||
# |
||||
# glx-fshader-win = "" |
||||
|
||||
# Force all windows to be painted with blending. Useful if you |
||||
# have a glx-fshader-win that could turn opaque pixels transparent. |
||||
# |
||||
# force-win-blend = false |
||||
|
||||
# Do not use EWMH to detect fullscreen windows. |
||||
# Reverts to checking if a window is fullscreen based only on its size and coordinates. |
||||
# |
||||
# no-ewmh-fullscreen = false |
||||
|
||||
# Dimming bright windows so their brightness doesn't exceed this set value. |
||||
# Brightness of a window is estimated by averaging all pixels in the window, |
||||
# so this could comes with a performance hit. |
||||
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) |
||||
# |
||||
# max-brightness = 1.0 |
||||
|
||||
# Make transparent windows clip other windows like non-transparent windows do, |
||||
# instead of blending on top of them. |
||||
# |
||||
# transparent-clipping = false |
||||
|
||||
# Set the log level. Possible values are: |
||||
# "trace", "debug", "info", "warn", "error" |
||||
# in increasing level of importance. Case doesn't matter. |
||||
# If using the "TRACE" log level, it's better to log into a file |
||||
# using *--log-file*, since it can generate a huge stream of logs. |
||||
# |
||||
# log-level = "debug" |
||||
log-level = "warn"; |
||||
|
||||
# Set the log file. |
||||
# If *--log-file* is never specified, logs will be written to stderr. |
||||
# Otherwise, logs will to written to the given file, though some of the early |
||||
# logs might still be written to the stderr. |
||||
# When setting this option from the config file, it is recommended to use an absolute path. |
||||
# |
||||
# log-file = "/path/to/your/log/file" |
||||
|
||||
# Show all X errors (for debugging) |
||||
# show-all-xerrors = false |
||||
|
||||
# Write process ID to a file. |
||||
# write-pid-path = "/path/to/your/log/file" |
||||
|
||||
# Window type settings |
||||
# |
||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: |
||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility", |
||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", |
||||
# "tooltip", "notification", "combo", and "dnd". |
||||
# |
||||
# Following per window-type options are available: :: |
||||
# |
||||
# fade, shadow::: |
||||
# Controls window-type-specific shadow and fade settings. |
||||
# |
||||
# opacity::: |
||||
# Controls default opacity of the window type. |
||||
# |
||||
# focus::: |
||||
# Controls whether the window of this type is to be always considered focused. |
||||
# (By default, all window types except "normal" and "dialog" has this on.) |
||||
# |
||||
# full-shadow::: |
||||
# Controls whether shadow is drawn under the parts of the window that you |
||||
# normally won't be able to see. Useful when the window has parts of it |
||||
# transparent, and you want shadows in those areas. |
||||
# |
||||
# clip-shadow-above::: |
||||
# Controls wether shadows that would have been drawn above the window should |
||||
# be clipped. Useful for dock windows that should have no shadow painted on top. |
||||
# |
||||
# redir-ignore::: |
||||
# Controls whether this type of windows should cause screen to become |
||||
# redirected again after been unredirected. If you have unredir-if-possible |
||||
# set, and doesn't want certain window to cause unnecessary screen redirection, |
||||
# you can set this to `true`. |
||||
# |
||||
wintypes: |
||||
{ |
||||
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; |
||||
dock = { shadow = false; clip-shadow-above = true; } |
||||
dnd = { shadow = false; } |
||||
popup_menu = { opacity = 0.8; } |
||||
dropdown_menu = { opacity = 0.8; } |
||||
}; |
||||
|
Loading…
Reference in new issue